#include "LoadingScene.h"

LoadingScene::LoadingScene()
{
}

LoadingScene::~LoadingScene()
{
}

bool LoadingScene::init()
{
    if ( !Scene::init() )
    {
        return false;
    }
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();
	Director::getInstance()->replaceScene(GameScene::create());
    return true;
}
